Similar to weapons, pieces of gear are also described by a number of various parameters, although they differ from the ones found on firearms. Gear parameters, in most cases, have a direct impact on the your character - they increase the survivability (total health points, armor, resistances), as well as the effectiveness of weapons and abilities.
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Gear parameters are divided into three groups: main, minor and abilityaffectingones. Each piece of gear you are able to equip to your character offers a bonus to one of the three main stats, Firearms, Stamina, or Electronics, as well as an increase to its total armor. The Holster is the only item that can offer a bonus to all three stats at the same time.
You can get 3 mod slots on your Body Armor but you don't want to. The reason being is because Body Armor has the highest Armor rating and to have 3 mod slots you would be sacrifing additional.
Main parameters
Main parameters are the ones that directly increase the effectiveness of your character in combat, affecting the amount of dealt, as well as taken damage. Because of the fact, that some of the attributes will be unavailable to certain pieces of gear, the following table represents all of the main attributes you can find on those items, their descriptions, as well as pieces on which they can appear.
Parameter | Description | Piece of gear |
Crit Chance | A percentage bonus to the chance to inflict a critical hit. A critical hit increases the amount of damage your attack deals by the amount of 'Crit Damage' you have. | Mask Gloves |
Crit Damage | A percentage bonus to the amount of damage your attack does when a critical hit happens. | Backpack Gloves Knee Pads |
Additional weapon damage | Increases the amount of damage (DMG, not DPS) your weapon has. It can give bonus to the following weapons: Assault Rifles, Marksman Rifles, Light Machine Guns, SMGs, Shotguns and Pistols. A single piece of equipment can give bonus to more than a single weapon. | Gloves Holster - only for the pistol |
Damage vs Elites | This parameter gives a percentage bonus to the amount of damage you deal against elite enemies - those with unique names, as well as all of the enemies you stumble upon during Challenge-mode missions and during your stay in Dark Zone 06. | Mask Body Armor Gloves Knee Pads |
Bonus armor | This parameter gives additional armor, aside from the one that is normally found on every piece of gear. An extremely important parameter, especially during Challenge-mode missions. | Body Armor Backpack Knee Pads Holster |
Health | Additional health points, which are not a direct result of your Stamina stat. Not that useful and can easily be replaced with another parameter if you feel the need to, as Stamina will give you a lot more health. | Mask Body Armor Knee Pads |
Health on kill | A percentage value of maximum health points your character will replenish each time you kill an enemy. An extremely powerful attribute, which will be useful on any character. | Mask Body Armor Gloves |
Exotic Damage Resilience | Quite a weird parameter at first glance, but in reality it's quite simple - it decreases, by a percentage value, the amount of damage received by your character from everything besides bullets. It allows you to decrease the damage from explosions, fire, electricity, as well as falling damage and the one you receive from melee combat. | Mask Body Armor Knee Pads |
Protection vs Elites | Decreases the amount of damage your character receives from elite enemies - - those with unique names, as well as all of the enemies you stumble upon during Challenge-mode missions and during your stay in Dark Zone 06. An absolute priority for all those characters build as tanks, as well as for those players that are focusing on fighting elite enemies. | Body Armor Knee Pads Holster |
Skill Haste | This is basically a parameter that decreases the cooldown of your abilities. A 5% Skill Haste will decrease their cooldown time by 5%. This does not affect Signature Skills. A decent parameter, that should be on your character whenever you have the chance to do so. | Backpack Holster |
Skill Power | This parameter increases the skill power of your character (which can be checked at the top of character screen, just above the Electronics). This attribute increases the power of your abilities (the amount of damage they deal, the amount of health they restore, and so on), as well decreases their cooldown times significantly. One of the most important attributes on characters that are focusing on fighting with their abilities, as well as for all the support players. | Mask Backpack |
Signature Resource Gain | The equivalent of 'Skill Haste' - decreases the time needed for a Signature Skill to be available again. | Backpack |
Mod Slot | A slot allowing you to install a mod into it. With that, you will be able to increase the bonuses offered by a piece of gear. | Mask Body Armor Knee Pads Backpack Holster |
Minor parameters
The following table represents all of the minor attributes you can find on those items, their descriptions, as well as pieces on which they can appear.
Parameter | Description | Piece of gear |
Enemy Armor Damage | In general, this attribute is simply responsible for enemy armor penetration, increasing the amount of damage your attacks do to armored enemies by a percentage value. Each 1% of enemy armor damage equals to 1% more damage. | Mask Knee Pads |
Resistance to X | The X is to be replaced by Shock, Bleed, Blind, Disorientation, Burn, Disrupt. Decreases by a percentage value the character susceptibility to a given effect - the higher the value, the less damage the character will receive, and shorter time the effect will last for. | Mask Backpack Knee Pads |
Scavenging | An attribute increasing the chance to find a better gear - the equivalent of 'Magic Find' stat from, for instance, the Diablo franchise. In theory a very desirable attribute, in practice it gives almost absolutely nothing. You can replace it with another one if you want to. | Mask Knee Pads - a huge, several times higher bonus. |
Kill XP | A percentage bonus to the amount of experience earned by killing enemies. During your route to level 30 it's one of the most useless attributes in the game, but it comes in handy later on, when you want to advance through the Dark Zone ranks. Each 1% of Kill XP equals 1% less time needed to advance to a higher level there. | Mask Body Armor Knee Pads - a huge, several times higher bonus. |
Ammo Capacity | A percentage bonus to the amount of ammunition your character is able to carry. An extremely useful attribute, especially during expeditions to the Dark Zone. Don't confuse it with weapon magazine capacity - those two are completely different. | Backpack Body Armor |
Backpack Capacity | This parameter increases the available space in your inventory. The higher the value, the better. | The attribute is always present on a Backpack. Exclusive to Backpacks. |
Ability affecting parameters
Ability affecting parameters are percentage bonuses to given abilities - increasing the amount of damage they deal, the protection they offer, or the amount of health points they restore. You should remember about one thing when it comes to them - use only those ability bonuses, that you have currently equipped. There's no point to equip, for instance, a backpack increasing the effectiveness of your Pulse, when you're not even using the ability.
Similar to weapons, pieces of gear are also described by a number of various parameters, although they differ from the ones found on firearms. Gear parameters, in most cases, have a direct impact on the your character - they increase the survivability (total health points, armor, resistances), as well as the effectiveness of weapons and abilities.
Gear parameters are divided into three groups: main, minor and abilityaffectingones. Each piece of gear you are able to equip to your character offers a bonus to one of the three main stats, Firearms, Stamina, or Electronics, as well as an increase to its total armor. The Holster is the only item that can offer a bonus to all three stats at the same time.
Main parameters
Main parameters are the ones that directly increase the effectiveness of your character in combat, affecting the amount of dealt, as well as taken damage. Because of the fact, that some of the attributes will be unavailable to certain pieces of gear, the following table represents all of the main attributes you can find on those items, their descriptions, as well as pieces on which they can appear.
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Parameter | Description | Piece of gear |
Crit Chance | A percentage bonus to the chance to inflict a critical hit. A critical hit increases the amount of damage your attack deals by the amount of 'Crit Damage' you have. | Mask Gloves |
Crit Damage | A percentage bonus to the amount of damage your attack does when a critical hit happens. | Backpack Gloves Knee Pads |
Additional weapon damage | Increases the amount of damage (DMG, not DPS) your weapon has. It can give bonus to the following weapons: Assault Rifles, Marksman Rifles, Light Machine Guns, SMGs, Shotguns and Pistols. A single piece of equipment can give bonus to more than a single weapon. | Gloves Holster - only for the pistol |
Damage vs Elites | This parameter gives a percentage bonus to the amount of damage you deal against elite enemies - those with unique names, as well as all of the enemies you stumble upon during Challenge-mode missions and during your stay in Dark Zone 06. | Mask Body Armor Gloves Knee Pads |
Bonus armor | This parameter gives additional armor, aside from the one that is normally found on every piece of gear. An extremely important parameter, especially during Challenge-mode missions. | Body Armor Backpack Knee Pads Holster |
Health | Additional health points, which are not a direct result of your Stamina stat. Not that useful and can easily be replaced with another parameter if you feel the need to, as Stamina will give you a lot more health. | Mask Body Armor Knee Pads |
Health on kill | A percentage value of maximum health points your character will replenish each time you kill an enemy. An extremely powerful attribute, which will be useful on any character. | Mask Body Armor Gloves |
Exotic Damage Resilience | Quite a weird parameter at first glance, but in reality it's quite simple - it decreases, by a percentage value, the amount of damage received by your character from everything besides bullets. It allows you to decrease the damage from explosions, fire, electricity, as well as falling damage and the one you receive from melee combat. | Mask Body Armor Knee Pads |
Protection vs Elites | Decreases the amount of damage your character receives from elite enemies - - those with unique names, as well as all of the enemies you stumble upon during Challenge-mode missions and during your stay in Dark Zone 06. An absolute priority for all those characters build as tanks, as well as for those players that are focusing on fighting elite enemies. | Body Armor Knee Pads Holster |
Skill Haste | This is basically a parameter that decreases the cooldown of your abilities. A 5% Skill Haste will decrease their cooldown time by 5%. This does not affect Signature Skills. A decent parameter, that should be on your character whenever you have the chance to do so. | Backpack Holster |
Skill Power | This parameter increases the skill power of your character (which can be checked at the top of character screen, just above the Electronics). This attribute increases the power of your abilities (the amount of damage they deal, the amount of health they restore, and so on), as well decreases their cooldown times significantly. One of the most important attributes on characters that are focusing on fighting with their abilities, as well as for all the support players. | Mask Backpack |
Signature Resource Gain | The equivalent of 'Skill Haste' - decreases the time needed for a Signature Skill to be available again. | Backpack |
Mod Slot | A slot allowing you to install a mod into it. With that, you will be able to increase the bonuses offered by a piece of gear. | Mask Body Armor Knee Pads Backpack Holster |
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Minor parameters
The following table represents all of the minor attributes you can find on those items, their descriptions, as well as pieces on which they can appear.
Parameter | Description | Piece of gear |
Enemy Armor Damage | In general, this attribute is simply responsible for enemy armor penetration, increasing the amount of damage your attacks do to armored enemies by a percentage value. Each 1% of enemy armor damage equals to 1% more damage. | Mask Knee Pads |
Resistance to X | The X is to be replaced by Shock, Bleed, Blind, Disorientation, Burn, Disrupt. Decreases by a percentage value the character susceptibility to a given effect - the higher the value, the less damage the character will receive, and shorter time the effect will last for. | Mask Backpack Knee Pads |
Scavenging | An attribute increasing the chance to find a better gear - the equivalent of 'Magic Find' stat from, for instance, the Diablo franchise. In theory a very desirable attribute, in practice it gives almost absolutely nothing. You can replace it with another one if you want to. | Mask Knee Pads - a huge, several times higher bonus. |
Kill XP | A percentage bonus to the amount of experience earned by killing enemies. During your route to level 30 it's one of the most useless attributes in the game, but it comes in handy later on, when you want to advance through the Dark Zone ranks. Each 1% of Kill XP equals 1% less time needed to advance to a higher level there. | Mask Body Armor Knee Pads - a huge, several times higher bonus. |
Ammo Capacity | A percentage bonus to the amount of ammunition your character is able to carry. An extremely useful attribute, especially during expeditions to the Dark Zone. Don't confuse it with weapon magazine capacity - those two are completely different. | Backpack Body Armor |
Backpack Capacity | This parameter increases the available space in your inventory. The higher the value, the better. | The attribute is always present on a Backpack. Exclusive to Backpacks. |
Ability affecting parameters
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Ability affecting parameters are percentage bonuses to given abilities - increasing the amount of damage they deal, the protection they offer, or the amount of health points they restore. You should remember about one thing when it comes to them - use only those ability bonuses, that you have currently equipped. There's no point to equip, for instance, a backpack increasing the effectiveness of your Pulse, when you're not even using the ability.