Apr 13, 2017  D&D 5E – Mana-Based Spellcasting (Variant Rule) 35 Comments Posted by Ronny on April 13. But only as many times as they have spell slots. For example, any Wizard above level 5 normally has three spell slots for 3rd-level spells. Short Rest: A spell caster regains mana equal to the level of the highest spell slot available to them at. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none o f the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth o f spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. Apr 26, 2018  Once per day when you finish a Short Rest, you can choose expended Spell Slots to recover. The Spell Slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth of Spell Slots.

  1. Regain Spell Slots Short Rest
  2. Short Rest Spell Slots Sorcerer
Regain spell slots short rest

Regain Spell Slots Short Rest

Regain spell slots short rest

Short Rest Spell Slots Sorcerer

Arcane Recovery says 1/day after a short rest, you can regain spell slots equal to your wizard level / 2, rounded up, with the additional caveat that no spell slots above 5th level can be recovered. Land druids get the same thing. Anyone have thoughts on adapting this to spell points? I'm a bit surprised it wasn't in the DMG.
Specifically, the issue is that once you hit level 3, you could regain either 3 or 4 spell points, depending on whether or not you decided to regain 2 1st level spell's worth or 1 2nd level spell's worth. (I'm pretty sure every level X number of 1st level slots will always be the highest number of points you regain.) I'm thinking of just making the house rule that you regain a number of spell points equal to your level; that seems like a decent compromise while still staying near the top end. Thoughts?